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Half life 2 advisors
Half life 2 advisors








half life 2 advisors

There didn’t seem to be any direct hints at the solution, but I was able to piece together the solution by knowing what walls were next to the locked room and that “move props to find the hidden passage” is a puzzle someone might replicate from the original campaign (no shame in that). Later you come to a building with one inaccessible room that you can work your way into by finding a vent in another room by punting some cabinets out of the way. This is immediately followed by a prop stacking puzzle. I don’t see anyone solving this puzzle through any means other than just trying random things, which I don’t think is a great way of solving problems. However, after trying to shepherd Alyx through the tunnel to no avail, I eventually discovered that the solution was to use the physics cannon to punt the switch. I thought this was a pacing gate of sorts where only Alyx could turn the switch, and that I had maybe broken the scripting of the map. This puzzle takes place directly after a tunnel caves in, separating you from Alyx. You can’t operate the switch by pressing E. The next puzzle is a switch in front of a door. I wasn’t a fan of this puzzle for a couple of reasons – namely that the solution provided is to play leap frog with a bunch of props, and that you can’t turn the power back off if you want to set the props up in safety before making an attempt at crossing the room. The first puzzle is a room flooded with water with the power switch on the other side, where turning on the power electrifies the water. There’s also some bugs: the first combine fight was just about finished by the time I got involved because a door was stuck shut and I had to open it via console. I’m not sure that a non-mapper would notice this, but it smelled like laziness. I also couldn’t help but notice that a lot of the doors in the later underground section had little concrete frames around them so that the doors didn’t actually have to be inset into the wall. This is most prominent in the hotel near the middle of the map, which apparently is located in a small canyon and is only accessible by crossing a set of train tracks. Different aspects of the environment (houses, gates, combine walls, and so on) are just too close to each other to feel natural. My biggest complaint is that all of the outdoor environments feel too small. The craftsmanship isn’t quite there and the puzzles tended to fall flat, but some of the combat is genuinely fun and the level has a genuine arc/progression through it.

  • The Replay Experience Experiment aka TREEįor being produced in 7 days, it’s alright.









  • Half life 2 advisors